![]() Also whenever a character is off "doing research" after a questline, have them missing from your ROR so that you have to ask someone else to join you on your adventures to give everyone a chance to travel with you.Įvery friend could be there and show concern with Sebastian's "fall to the dark side" which would make it that much more emotionally devastating than only having Ominus care.Įach friend could have a unique set of spells that they're good at casting when they travel with you: Sebastian love the red spells, Armit with the purple spells, Natty is good against Dark Wizards, Poppy good against spiders, etc. Questlines should intersect too! Like maybe Natty and Poppy realizing that going after Harlow would also solve the dragon issue so they team up with you. You could speak to one of your friends and bring them with you in the open world like you could in their questlines. Armit could be messing around your potions table, Poppy could be in the Vivarium playing with your rescued beasts, etc. You could show your 4 friends your ROR and have them roam around there so that it's not just Deek. ![]() You get a friend from each of the houses (Natty from Gryffindor, Poppy from Hufflepuff, Sebastian from Slytherin, and Armit from Ravenclaw) and they each have their own individual questlines with you but imagine if the 5 of you were a group of friends! You could gather in the Great Hall (and actually sit at the tables) to discuss all of your findings and happenings just like the trio from the Harry Potter books. Finished the game and while I loved every minute of it, I felt like the devs missed an opportunity to introduce the "new Keepers" with you and your friends by having a deep companion system and crossing questlines.
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